Shadowrun: A Time For Choosing

Needle in the Haystack

The Plan Starts to Form

"<You sure they would be out here?>"

"<They usually try abandoned cars or dumpsites. I doubt it was a long range attempt; that has too many risks to it. Sometimes they like to get closer so they can get back into their bodies faster. Last thing you want to do is lose track of your physical form.>"

A small drag on the cigarette as he continued to search the alleys kept the man from getting stressed. Here he was in the middle of a downpour searching thru dumpsters; how'd he get the short end?  He was going to make sure that whoever was stupid enough to try, if they were here, was going to get what was coming to them…

Notes from last session:

Jester is recovering slowly from his unconscious ways; he is now playable again at your leisure, Cross.
You are getting foam explosives, enough to pierce the underground pathway for a deal of 2,000 nyun. The cost of this comes at a favor from Skunk's fixer. The deliver time is expected to be 12 hours. 

Current Time: 10:00PM PST
Hours until operation failure: 19.

Plan thus far:

PREP: Set up bomb in the tunnel, get kid inside the complex. PHASE 1: Kid sets up distraction, hacker gets herself in control of the complex security PHASE 2: Kid gets the key, prepares for final phase. PHASE 3: Distraction is detonated first. Doors are locked after a sizeable quarter of the guards go to the casino floor. We detonate teh explosive, get inside, kill all guards in the holding area, kid liberates the girls, we get everyone in the car and floor it.


flession flession

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